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Robotics

Torque, traction and control. Make it actually move.

  1. 1

    Roll Out

    Twenty metres of flat board. Get across it in under fifteen seconds. Everything after this is harder, so use it to feel out the drivetrain.

    torque speed
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  2. 2

    The Ramp

    Ten metres flat, then an eighteen-degree climb. The gearing that won you the sprint will sit at the bottom of this hill and hum.

    gear ratiotorque speed
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  3. 3

    Slick Slope

    A twelve-degree climb on polished tile. There is plenty of torque available. That is not the problem you have.

    tractiongear ratio
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  4. 4

    The Long Haul

    A hundred and forty metres of mixed terrain, and no charging station at the end. Finishing is not enough — finish with charge in the pack.

    power budgetgear ratiotraction
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  5. 5

    Top Heavy

    Carry a twenty-five-kilo instrument mast up a twenty-degree slope. It is tall, it is heavy, and it is mounted well above your deck.

    center of massbase of supporttraction
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  6. 6

    Follow the Line

    A painted line that bends, and a sensor that tells you how far off it you are. Turn that number into steering. Get the gain wrong in either direction and you leave the track.

    control loop
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