Robotics
Torque, traction and control. Make it actually move.
- 1
Roll Out
Twenty metres of flat board. Get across it in under fifteen seconds. Everything after this is harder, so use it to feel out the drivetrain.
torque speed→ - 2
The Ramp
Ten metres flat, then an eighteen-degree climb. The gearing that won you the sprint will sit at the bottom of this hill and hum.
gear ratiotorque speed→ - 3
Slick Slope
A twelve-degree climb on polished tile. There is plenty of torque available. That is not the problem you have.
tractiongear ratio→ - 4
The Long Haul
A hundred and forty metres of mixed terrain, and no charging station at the end. Finishing is not enough — finish with charge in the pack.
power budgetgear ratiotraction→ - 5
Top Heavy
Carry a twenty-five-kilo instrument mast up a twenty-degree slope. It is tall, it is heavy, and it is mounted well above your deck.
center of massbase of supporttraction→ - 6
Follow the Line
A painted line that bends, and a sensor that tells you how far off it you are. Turn that number into steering. Get the gain wrong in either direction and you leave the track.
control loop→